Virtual World Watch publishes new Snapshot report
Yesterday, John Kirriemuir announced the publication by the Virtual World Watch project of a new issue of the "snapshot" survey reports he has been collating covering the use of virtual worlds in UK higher and further educational institutions.
In his introductory section, John highlights a couple of points:
- In terms of subject areas, the health and medical science sector appears to be developing a high profile in terms of its use of virtual worlds. I've noticed this from my own fairly cursory tracking of activity via mailing lists and weblogs. I was slightly surprised that some of this functionality (simulations etc) isn't covered by existing software applications, but there seems to be a gap which - in some cases at least - is being addressed through the use of virtual worlds.
- Although some technical challenges remain, in comparison with previous surveys, reports of technical obstacles to the use of virtual worlds software are diminishing. John attributes this to the dual influence of growing institutional support in some cases and unsupported individuals abandoning their efforts in others. My own occasional experience of using Second Life (which John notes remains "the virtual world of choice" in UK universities and colleges) has been that the platform seems vastly more stable than it was a couple of years ago when John embarked on these surveys - though ironically last weekend saw one of the most widespread and prolonged disruptions that I can recall in a long time.
As a footnote, I'd highlight John's point that for the next survey he is placing more emphasis on gathering information in-world, both in Second Life and in other virtual worlds. It'll be interesting to see how well this works out, as I have to admit I find the in-world discovery and communication tools somewhat limited, and I find myself relying heavily on Web-based sources (weblogs, microblogging services, Flickr, YouTube etc) to find resources of interest (and get rather frustrated when I come across interesting in-world resources that aren't promoted well on the Web!).
Anyway, as with previous installments, the report provides a large amount of detail and insights into what UK educators are doing in virtual worlds and what they are saying about their experiences.